BISCT – Blind Interactive Simulation for Cricket Training

News

1st February 2010

The latest prototype of the blind cricket simulation is available to download here.

Instructions:

Wii controller setup

Functional testing

You don't necessarily need the Wii controller to try this (there is keyboard interaction to a degree), although obviously this does not enhance the "simulation" aspect. Controls are listed below.

The Wiimote controls are:

  • Press TRIGGER (B) to bowl a (default) randomly aimed ball towards you (the listener).
  • Swing the Wiimote at the required force to hit the ball.
  • If you have a Wii infrared bar you can place the bat more precisely in front of the "wicket" by placing the bar on the floor facing upwards to the user and pointing the Wiimote at the bar (like you would at the television usually). This will enhance the simulation but is not a prerequisite.
  • Press 2 to change mode between International and Club. The difference being the way the bat is held (vertical or horizontal) and the ball size (large or small).
  • Press A to toggle a "helper" tone sound. This is intended to help the user centre the WiiMote in front of the wicket. This movement can also be simulated by moving the mouse to place the bat. The tone will be centred when the bat is centred. If the bat is to the left or right then the tone will be heard from that direction.
  • Press 1 to switch through the various bowling options, directions and speed.
  • Press + to take control of the mouse (if using an infrared bar).
  • Press HOME to toggle visuals on/off.

The keyboard controls are:

  • Press SPACE to bowl a randomly aimed ball towards you (the listener).
  • Press ENTER or V to simulate a Wii controller swing (it will apply a random amount of force to replace the swing force/direction it expects rom the Wii controller). Time it right and you will be able to hit the ball (you'll hear a batting noise).
  • Press M to change mode between International and Club. The difference being the batting position (vertical or horizontal) and the ball size (large or small).
  • Press T to toggle a "helper" tone sound. This is intended to help the user centre the WiiMote in front of the wicket. This movement can also be simulated by moving the mouse to place the bat. The tone will be centred when the bat is centred. If the bat is to the left or right then the tone will be heard from that direction.
  • Press B to switch through the various bowling options, directions and speed.
  • Press C to toggle "full report" mode (this reads out the direction and the distance the ball went).
  • Press X to toggle visuals on/off.

 

 

The wicket is reset when you throw a new ball (press SPACE or trigger on the WiiMote).

18th November 2009

The first prototype of the blind cricket simulation is available to download here.

Instructions are included in the zip file.

Additional instructions. Press SPACE to throw the ball. Press + on the Wiimote to take control.

E-learning report available here.